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	<title>Short Range Warp (SRW) - Revision history</title>
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	<updated>2026-04-26T17:26:53Z</updated>
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		<title>HummeloAdmin: Created page with &quot;thumb == SUMMARY == The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges to destinations inside the same orbit or sector. Destinations can be a bookmark or a radar contact revealed by a detector.  == HOW TO USE == # Point at a destination on the playfield # Accelerate to 30m/s # Hit K  == GAMEPLAY RULES == * If you SRW to a destination where other structures or vessels or any other (Proxy-...&quot;</title>
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		<updated>2026-01-14T10:36:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=File:ShortRangeWarp.jpg&quot; title=&quot;File:ShortRangeWarp.jpg&quot;&gt;thumb&lt;/a&gt; == SUMMARY == The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges to destinations inside the same orbit or sector. Destinations can be a bookmark or a radar contact revealed by a detector.  == HOW TO USE == # Point at a destination on the playfield # Accelerate to 30m/s # Hit K  == GAMEPLAY RULES == * If you SRW to a destination where other structures or vessels or any other (Proxy-...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:ShortRangeWarp.jpg|thumb]]&lt;br /&gt;
== SUMMARY ==&lt;br /&gt;
The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges to destinations inside the same orbit or sector. Destinations can be a bookmark or a radar contact revealed by a detector.&lt;br /&gt;
&lt;br /&gt;
== HOW TO USE ==&lt;br /&gt;
# Point at a destination on the playfield&lt;br /&gt;
# Accelerate to 30m/s&lt;br /&gt;
# Hit K&lt;br /&gt;
&lt;br /&gt;
== GAMEPLAY RULES ==&lt;br /&gt;
* If you SRW to a destination where other structures or vessels or any other (Proxy-State) obstacle is around, your SRW will end about 2000-2400m ahead. The exit position is further randomized to avoid collisions.&lt;br /&gt;
* If your vessel is too heavy (reduced max speed), the pentaxid cost per KM will be increased by the same fraction inverted ( 50% max speed = 2x cost for pentaxid per KM)&lt;br /&gt;
* The cost for SRW differ by vessel type and tier of warp drive. In general, SVs are more cost efficient than the lowest tier of CV warp drive.&lt;br /&gt;
* You cannot use SRW on a planet surface, but only in orbits and space playfields&lt;br /&gt;
* You cannot SRW in a space playfield where SRW is denied by playfield setting (a symbol will light up on the lower right)&lt;br /&gt;
* You cannot SRW to a destination inside an asteroid field&lt;br /&gt;
* You cannot SRW to a destination outside of an asteroid field as long as you are inside it (check the status icon on the lower right if you are inside an asteroid field)&lt;br /&gt;
* You cannot SRW to a bookmark that is ON a planet surface&lt;br /&gt;
* You cannot SRW through a planet, moon, asteroid field or other celestial object to a destination “behind it”&lt;br /&gt;
* You cannot SRW when there is any structure or obstacle 200m or closer to you&lt;br /&gt;
* When a regular warp target (AU/LY) is manually “locked”, the SRW does not work. Target needs to be unlocked to activate SRW “mode” for the sector.&lt;br /&gt;
&lt;br /&gt;
== KNOWN ISSUES ==&lt;br /&gt;
* Some Blocker-Messaged are showing debug info (like prefab names of the blocking entities)&lt;br /&gt;
&lt;br /&gt;
== FOR CREATORS ==&lt;br /&gt;
Warp Drive Parameters (examples for SV; Blocksconfig.ecf):&lt;br /&gt;
* RangeKM = 15000; // Max MicroWarp range in meters (default 5km)&lt;br /&gt;
* CostPerKM = 1; // Crystal cost per kilometer (0 = free, default 1)&lt;br /&gt;
* RangeKMuseDetector = false; // If true, use detector range instead of RangeKM; If not set, false is used. If set but no detector is installed, fallback is 5km&lt;br /&gt;
&lt;br /&gt;
Playfield Parameter to block Microwarp entirely:&lt;br /&gt;
* DenyMicroWarp: true // default: false&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>HummeloAdmin</name></author>
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