Ship Classes: Difference between revisions

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The term “ship class” refers primarily to the capital ships and transport ships of the “capital vessel” (CV) type used by the NPC factions.
[[File:OPVClasses.jpg|right]]
The term 'ship class' refers primarily to the capital ships and transport ships of the 'capital vessel' (CV) type used by the NPC factions.


These ship types are also referred to in the game as OPVs (orbital patrol vessels).
These ship types are also referred to in the game as OPVs (orbital patrol vessels).


The “attack value” displayed in each blueprint (including those of the players) is crucial for classification and calculating a comparative value.
For the classification, we use the 'Atk' (Attack value) part of the  'Combat (Atk/Def)' value displayed in each blueprint (including those of the players)  
What is the Attack Value?


Calculates a comparative value from all turrets and weapon systems (except Sentry Guns) carried by an OPV. No distinction is made between activated and deactivated. The decisive factor is the calculated value, which is determined by impact and area damage as well as rate of fire.
'''What is the Attack Value?'''


Important: How well the ship is armored or whether it has shields (Defense Value in the blueprint info) is currently not included in the ship class calculation, since all damage (without shields) is always block-based and shields and their value is always the same and does not correlate or vary with combat strength.
The Atk calculates a comparative value from all turrets and weapon systems (except Sentry Guns) carried by an OPV. No distinction is made between activated and deactivated. The decisive factor is the calculated value, which is determined by impact and area damage as well as rate of fire.


The following ship classes are currently in play for OPV:
Important: How well the ship is armored or whether it has shields ( 'Def' in the blueprint combat info) is currently not included in the ship class calculation, since all damage (without shields) is always block-based and shields and their value is always the same and does not correlate or vary with combat strength.


Tier Name Attack Value Block Count
'''How is the subdivision organized?'''
Min Max Class Abbrev
 
There is one main TIER class. The TIERs are then subdivided into up to three subclasses depending on the range of attack values.
CV Micro Drones Micro CV
In addition, there are two special forms with freighters and carrier ships that are not specifically categorized into TIERs but rather refer to a primary feature and may have weaker or stronger attack values compared to a TIER class.
CV Micro Public Trans Micro CV
 
CV Micro Transport Micro CV
'''How is this used in the game?'''
 
FREIGHTERS any any Frg
The categorization is currently primarily used by content creators and those who submit blueprints for inclusion in the game. To ensure that the OPVs can be used correctly (e.g. in the dynamic space defense of the NPC stations), the ships are assigned to spawn groups based on the following classification into combat class tiers.
CARRIERS any any Crr
 
The syntax is: OPV<faction name><tier>
T0 0 100 DroneClass: Gunboat Gb
 
100 250 DroneClass: Patrol Pt
Example: '''OPVUCHT5'''
 
T1 250 275 Light Corvette LCo
{| class="wikitable"
275 450 Corvette Co
|+ Special Classes
450 500 Heavy Corvette HCo
|-
! Tier !! Attack min !! Attack max !! Class !! Abbreviation
T2 500 550 Light Frigate LFr
|-
550 900 Frigate Fr
| Freighter|| any || any || Freighter|| Frg
900 1000 Heavy Frigate HFr
|-
| Carrier || any || any || Carrier || Crr  
T3 1000 1100 Light Destroyer LDe
|}
1100 1800 Destroyer De
 
1800 2000 Heavy Destroyer HDe
{| class="wikitable"
|+ OPV Classes
T4 2000 2200 Light Cruiser LCr
|-
2200 3600 Cruiser Cr
! Tier !! Attack min !! Attack max !! Class !! Abbreviation
3600 4000 Heavy Cruiser HCr
|-
| T0 || 0 || 100 || DroneClass: Gunboat || Gb
|-
| T0 || 100 || 250 || DroneClass: Patrol || Pt
|-
| T1 || 250 || 275 || Light Corvette || LCo
|-
| T1 || 275 || 450 || Corvette || Co
|-
| T1 || 450 || 500 || Heavy Corvette || HCo
|-
| T2 || 500 || 550 || Light Frigate || LFr
|-
| T2 || 550 || 900 || Frigate || Fr
|-
| T2 || 900 || 1000 || Heavy Frigate || HFr
|-
| T3 || 1000 || 1100 || Light Destroyer || LDe
|-
| T3 || 1100 || 1800 || Destroyer || De
|-
| T3 || 1800 || 2000 || Heavy Destroyer || HDe
|-
| T4 || 2000 || 2200 || Light Cruiser || LCr
|-
| T4 || 2200 || 3600 || Cruiser || Cr
|-
| T4 || 3600 || 4000 || Heavy Cruiser || HCr
|-
| T5 || 4000 || 4400 || Light Battle Cruiser || LBCr
|-
| T5 || 4400 || 7200 || Battle Cruiser || BCr
|-
| T5 || 7200 || 8000 || Heavy Battle Cruiser || HBCr
|-
| T6 || 8000 || 16000 || Battleship || BS
|-
| T7 || 16000 || 32000 || Dreadnought || DN
|-
| T8 || 32000 || 64000 || Super Dreadnought || SDN
|}


Homeworld BG:
T5 4000 4400 Light Battle Cruiser LBCr
4400 7200 Battle Cruiser BCr
7200 8000 Heavy Battle Cruiser HBCr


Special:
T6 8000 16000 Battleship BS
T7 16000 32000 Dreadnought DN
T8 32000 64000 Super Dreadnought SDN
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 12:28, 20 November 2024

The term 'ship class' refers primarily to the capital ships and transport ships of the 'capital vessel' (CV) type used by the NPC factions.

These ship types are also referred to in the game as OPVs (orbital patrol vessels).

For the classification, we use the 'Atk' (Attack value) part of the 'Combat (Atk/Def)' value displayed in each blueprint (including those of the players)

What is the Attack Value?

The Atk calculates a comparative value from all turrets and weapon systems (except Sentry Guns) carried by an OPV. No distinction is made between activated and deactivated. The decisive factor is the calculated value, which is determined by impact and area damage as well as rate of fire.

Important: How well the ship is armored or whether it has shields ( 'Def' in the blueprint combat info) is currently not included in the ship class calculation, since all damage (without shields) is always block-based and shields and their value is always the same and does not correlate or vary with combat strength.

How is the subdivision organized?

There is one main TIER class. The TIERs are then subdivided into up to three subclasses depending on the range of attack values. In addition, there are two special forms with freighters and carrier ships that are not specifically categorized into TIERs but rather refer to a primary feature and may have weaker or stronger attack values compared to a TIER class.

How is this used in the game?

The categorization is currently primarily used by content creators and those who submit blueprints for inclusion in the game. To ensure that the OPVs can be used correctly (e.g. in the dynamic space defense of the NPC stations), the ships are assigned to spawn groups based on the following classification into combat class tiers.

The syntax is: OPV<faction name><tier>

Example: OPVUCHT5

Special Classes
Tier Attack min Attack max Class Abbreviation
Freighter any any Freighter Frg
Carrier any any Carrier Crr
OPV Classes
Tier Attack min Attack max Class Abbreviation
T0 0 100 DroneClass: Gunboat Gb
T0 100 250 DroneClass: Patrol Pt
T1 250 275 Light Corvette LCo
T1 275 450 Corvette Co
T1 450 500 Heavy Corvette HCo
T2 500 550 Light Frigate LFr
T2 550 900 Frigate Fr
T2 900 1000 Heavy Frigate HFr
T3 1000 1100 Light Destroyer LDe
T3 1100 1800 Destroyer De
T3 1800 2000 Heavy Destroyer HDe
T4 2000 2200 Light Cruiser LCr
T4 2200 3600 Cruiser Cr
T4 3600 4000 Heavy Cruiser HCr
T5 4000 4400 Light Battle Cruiser LBCr
T5 4400 7200 Battle Cruiser BCr
T5 7200 8000 Heavy Battle Cruiser HBCr
T6 8000 16000 Battleship BS
T7 16000 32000 Dreadnought DN
T8 32000 64000 Super Dreadnought SDN